One-placement ceiling
The community-listed package is +350% damage, -5% SPA and +10% range, paired with a one-placement limit. It is aimed at one heavily invested carry, not every team slot.
Find the rate, effect, role fit and reported pity for each trait. Every rare preset links to the calculator, and disputed pity values stay visible instead of being silently flattened.
The community-listed package is +350% damage, -5% SPA and +10% range, paired with a one-placement limit. It is aimed at one heavily invested carry, not every team slot.
The listed +35% damage, -15% SPA and +20% range is less explosive but easier to apply to a general carry without Unbound's reported placement restriction.
Showing 17 of 17 community-listed traits.
+350% damage, -5% SPA, +10% range, 1 placement
+35% damage, -15% SPA, +20% range
+35% crit damage, +35% crit chance, +10% range
+20% damage, +50% DoT damage, -10% cost
+25% income
+25% RNG
-15% SPA
+20% crit chance, +10% crit damage
+10% crit chance, +5% crit damage
+15% damage
+10% range
-10% SPA
+10% damage
+50% experience
+5% range
-5% SPA
+5% damage
Unbound has the lowest community-listed rate in this table at 0.10%, followed by Primordial at 0.20%. Both rate and pity behavior should be checked against the current game UI.
No. Unbound is built around one high-investment placement, while Primordial offers a broader damage, speed and range package. Role and placement limits matter.
Current public tables report 500 and 300 rolls, while older supplied text said no hard pity. The database marks both as disputed and the calculator lets you override them.
Investor is the clearest economy-oriented trait in the collected table because it reports an income bonus. Combat traits should stay on units whose job is damage, control or support.