Bring complete team jobs before chasing drops
Reach the reported level-25 entry point, cover damage plus control or support, choose solo or matchmaking, learn the three-act pressure curve, and check the raid shop before farming a reward.
Use the raid access and preparation steps below, then read the source-labelled reward status table. Exact unknown rates stay blank instead of becoming guessed percentages.
Reach the reported level-25 entry point, cover damage plus control or support, choose solo or matchmaking, learn the three-act pressure curve, and check the raid shop before farming a reward.
| Item | Status label | Exact rate |
|---|---|---|
| Raid currency and shop | Publicly reported | Unknown |
| Act 3 evolution-material interest | Community reported | Unknown |
Public raid guidance currently describes level 25 as the unlock threshold. If the live lobby shows a different requirement, follow the game UI.
Solo gives control over pacing; matchmaking can cover missing damage, control or support jobs. Bring a team that can survive waves before optimizing speed.
Treat each act as a difficulty step. Use early runs to learn boss pressure and decide whether the team needs more carry output or control.
The public raid description mentions raid currency and a raid shop. Check the current shop before repeating a farm route because stock and costs can change.
Confirm your current level and look for the Spirit City lobby. If the live requirement differs from 25, follow the in-game gate.
Trade one greedy economy slot for earlier damage or control, then upgrade the path under the most wave pressure.
Compare the visible upgrade-screen values in the DPS calculator and use matchmaking to cover the missing carry or support job.
Exact Act 3 rates are unknown here. Plan around confirmed inventory, not a copied percentage.
Control or amplification can create more boss uptime than another under-upgraded damage unit.
Check stock and costs before repeating runs because the best use of raid currency can change.
Compare carry, control and amplifier candidates.
Test two visible builds before replacing a carry.
Subtract your inventory from nine indexed recipes.
Current public guidance describes a level-25 requirement. The live game UI takes precedence if access changes.
The collected raid material describes three acts.
Public guidance describes both solo and matchmaking paths. Whether solo is practical depends on your team roles and current upgrades.
Named reward and evolution-material reports exist, but this launch page does not publish an exact drop table or rate because those fields are not sufficiently clear.