Shadow (Divine)
Wave clear, control and endgame investment — without claiming one universal DPS number.
Model a Shadow build →This list answers a better question than “who has the highest rarity?” Pick the unit that fills your missing job: carry, boss damage, control, team amplification or economy.
Wave clear, control and endgame investment — without claiming one universal DPS number.
Model a Shadow build →A physical carry candidate for concentrated boss pressure and endgame stages.
Check the evolution path →A role pick for long modes where income can compound across the run.
Open the units database →Choose by fight length and damage pattern, not by one unsourced DPS number.
Magic carry · control
Best for: Wave clear and endgame control
Current public guides repeatedly place the evolved form among the strongest all-round carry candidates.
Physical boss DPS
Best for: Bossing and concentrated damage
A strong endgame carry candidate when the team needs physical boss pressure.
Bleed-synergy magic carry
Best for: Scaling teams
Spirit Bats is reported to benefit from teams that can sustain Bleed-related synergy.
Scaling magic DPS
Best for: Long raids
A charge-and-reset style kit rewards sustained uptime more than short stages.
Burn / DoT DPS
Best for: Early evolution and persistent damage
A practical progression option when repeatable Burn coverage matters more than a rare endgame unlock.
These picks earn their slot through control, amplification or follow-up value rather than raw solo DPS.
Control · support · DPS
Best for: Rewind and mark utility
A flexible team piece when control windows and marks increase the value of the main carry.
Team amplifier
Best for: Well-built multi-unit teams
Reported Seize utility becomes more valuable as the rest of the team becomes stronger.
Control · support DPS
Best for: Crowd control
A current control candidate for teams that need reliable enemy disruption instead of another pure carry.
Follow-up support
Best for: Fast attacking teams
String Sync is reported to create extra follow-up value when allies attack frequently.
Economy units are judged by long-run team value, not combat screenshots.
Use jobs as a checklist. Exact combinations depend on mode and your roster, so this section avoids pretending one lineup is permanent.
Shadow, 8th Sword, Cursed Student, Elf Mage or Flame Emperor depending on fight shape.
Puppet or Salmon Sorcerer can preserve damage uptime by disrupting enemies.
True Saint or a synergy unit should multiply the carry instead of duplicating its job.
Use Ramen Guy for long economy stages, or another specialist when immediate pressure matters.
The collected material does not support a complete universal roster ranking or exact full-kit DPS. Cards therefore show the strongest supported role claim and the unresolved assumption. Use the raw DPS tool for your visible stats and the sources page when a claim changes.
There is no single pick for every job. Shadow (Divine) is a strong all-round carry candidate, 8th Sword (Berserk) targets boss damage, Puppet adds control, and Ramen Guy covers economy.
No. The comparison weighs role fit, clear or boss use, team utility, scaling, unlock burden and how easily another unit can replace the job.
Flame Emperor (Reincarnate) is a practical early-evolution candidate in the collected material, but check the evolution planner against your own inventory before committing.
Enter the values visible on each upgrade screen in the DPS calculator. It compares raw repeatable output and labels the mechanics it cannot model.