AnimeExpeditions
Mode-specific compositions • July 2026

Anime Expeditions Best Team Comps by Mode

Build teams around Story, Raid, Expedition and Tournament jobs instead of copying one universal tier list. Each template lists primary roles, example units and when to swap.

StoryRaidExpeditionTournamentEndgame
Reviewed by AnimeExpeditionsDB Editorial
Quick answer

Pick the mode first, then fill four jobs

Most stable teams need a primary carry, a secondary damage or summon lane, control/support, and either economy or a mode-specific specialist. Story can lean economy earlier; Raids need boss and act modifiers; Expedition needs sustain and bench flexibility; Tournament rewards path coverage and exclusive summons such as Toy Maker.

Story

Story and early progression comps

Clear stages while funding upgrades. Do not overspend Trait Crystals before roles are filled.

  • Core jobs: budget carry + economy + one control unit.
  • Example direction: Flame Emperor or Elf Mage + Ramen Guy + Salmon Sorcerer.
  • Evolve one carry early; keep Investor / Enlightenment for farm, not vanity rolls.
  • Use codes, then open the beginner guide before hard pity spends.
Raid

Spirit City Raid comps

Act modifiers, bosses and drop goals change the value of pure wave clear.

  • Core jobs: boss physical or magic carry + stun cleanse / sustain + support amp.
  • Example direction: 8th Sword Berserk or Shadow Divine + Puppet / String Demon + True Saint.
  • Bring act-ready exclusive gear such as Hair Bells or Hexed Blade when evolved.
  • Track Spirit Tokens and pity separately from Trait Crystal budgets.
Expedition

Expedition and Challenge comps

Longer sessions reward economy uptime, multi-path coverage and bench swaps.

  • Core jobs: sustain carry + economy + control + flexible bench.
  • Example direction: Dark Mage / Judar or Shadow + Ramen Guy + Puppet + Hollow / Flame Emperor for DoT lanes.
  • Swap the fourth slot when Challenge modifiers punish single damage types.
  • Measure Fuel cost and Coin efficiency after the run, not only clear/fail.
Tournament

Tournament and exclusive-unit comps

Scoring and path pressure can favor summons and exclusive kits over pure story DPS.

  • Core jobs: multi-path summon or exclusive unit + amp + control.
  • Example direction: Toy Maker / Gowther + True Saint + Puppet + a raw-damage or magic carry.
  • Prefer raw Damage on summon owners when descendants inherit owner Damage.
  • Read the Tournament guide for scoring and reward context before copying a creator clear.
Continue the cluster

Related database pages and tools

FAQ

Team Comps questions

What is the best Anime Expeditions team?

There is no single best team. Story, Raid, Expedition and Tournament punish different failures, so the best composition is the one that covers the missing job for that mode.

Should every team use Unbound?

No. Unbound is a one-placement Mythic trait. Many multi-unit or summon compositions perform better with Primordial, Forsaken, Draconic or Optics on the correct role.

How do I test a team change?

Keep the same stage, upgrades and placements. Change one unit or trait at a time. Record clear time, leaks, boss time and resource spend.

Where do Judar and Gowther fit?

Judar maps to Dark Mage as an event magic carry candidate. Gowther/Gother maps to Toy Maker for Tournament and multi-path summon value.

Evidence

Sources and verification

Team tables are role templates, not permanent meta locks. Live patch notes and your own timed tests take precedence.